Patch Notes | Children of Morn [v0.3]


After what feels like an eternity for me, version 0.3 is finally ready and will be released as soon as the uploads are done. Let's take a look at what is new and what changed in v0.3.

New Content:

  • The story continues:  About thirty minutes of additional gameplay.
  • The first dungeon: While it's only a short glimpse, you get to see the first dungeon of the game.
  • The third character: You'll only see her briefly, but the third girl of Children of Morn can be spotted in this version.
  • Three new erotic scenes: Three new sex scenes, all of them focused on Moran this time and all of them repeatable, with different dialogue the second time you play them.
  • Dates with the snake: Seven date events for Moran are now in the game. Four story scenes and the mentioned three sex scenes.
  • The second minigame: You can now go fishing with Moran to earn her affection, she goes crazy when it comes to fresh fish.
  • The city: You can now travel to the first few locations in the city. It's not used for much at the moment, but the system will be expanded in future versions.
  • Accessibility: I added a brightness slider to the menu for those that play in well-lit environments. It's not perfect as Ren'Py isn't really equipped to do this kind of stuff, but it works.
  • New Music: Additional music tracks can now be heard in Children of Morn.
  • New Sounds: A bunch of new soundeffects were added to the game. I recorded most of them on my last vacation.

Changed Content:

  • Reworked: I've reworked the shop minigame to make it easier to understand, the initial tutorial more comprehensive, the clickable areas much more noticeable and to shift the emphasis from memorizing the whole inventory, to listening to the customers clues and selecting the right items on your own.
  • Gallery Buttons: I've made adjustments to the gallery and the journal to have more compact buttons for the girls.
  • Quality of Life: Whenever you can go on dates with the girls, their little icon next to the quicktravel buttons is now colored red, so you always know when to visit them. Whenever your lifepoints are about to run out, a small event will warn you and their color will change to red. The logic in the screen when selecting clues has been changed to be slightly more intuitive. Also maybe the visuals changed? I can't remember when I did this change, maybe it was in v0.2. I'll just mention it here.
  • Slight Edits: Very few and  very slight adjustments have been made to the scripts of 0.1 and 0.2. we're talking two lines if I remember correctly.

Notes:

Version 0.3 took way too long. There are multiple reasons for it and I'll probably talk about it in the future, but what's important for me to mention right here is that I apologize for the big delay. I made you wait way too long for new content and will make sure that it won't happen again. In return, the update is at least quite big. I wish you all a great time with Enna and Moran!

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