An Update About the Development and Updates
Hey everyone,
Today I want to talk about the games I've been developing—and a few upcoming changes. And no, the plural wasn't a mistake.
I'm having trouble starting this post. I don't know which angle to take, how to explain what I want to do, and what led me to this conclusion. Don’t get me wrong—nothing crazy is happening. But I still struggle with how to express it. So, I’ll start by telling a little, mostly boring, tale.
What’s wrong with Mondays?
Last week, I got my wisdom teeth removed and thought to myself: the perfect opportunity to take the week off and get some rest. The operation went great, I had almost no pain, and I really got to unwind and relax during the week.
Then came Monday, and I realized—I wasn’t ready to work yet.
Luckily, I’m a self-employed game dev, so I decided to take the week easy and only do fun work. Work on a project I haven’t revealed to the public yet.
That’s when it began. All of a sudden, I was stressed out! Instantly, I began to feel a crazy amount of pressure, and the reason for it all... the Monday Update. I kid you not.
I realized that while I had done work, I had nothing to show for it in the Monday Update—and that really got to me. So I sat there, unsure what to do. Ruminating in this fear of having to tell everyone I had done nothing. And fearing—really fearing—that this would be my financial ruin.
And that’s when it dawned on me.
For a while now, a lot of my work has been focused on not losing money. On not upsetting the status quo. Like a big company past its prime that slashes production costs instead of improving its products—trying to appease investors. Always thinking short-term.
I wasn’t having fun with it. I wasn’t giving myself the space and time to have fun with it. I made decisions to save time, not to develop what I actually wanted to make—and it slowly but surely eroded my joy in developing games.
But the moment I realized that, I also realized something else: this was frighteningly easy to change. Easy—and frightening.
Developing for… fun?
This should be obvious, right? Of course developing a game should be fun. How else could the game be fun?
In the past, my development style was: play the game, feel out what’s missing, develop it, and repeat. Nowadays my style is: plan it all out, develop it separately, combine it all—done. I don’t play the game anymore. What’s wrong with me?
I’m not giving myself the time. I feel stressed to deliver content and, paradoxically, that stress is slowing me down. I’m not delivering more content than I did in the past. And when I play the game, I do notice the areas that could be improved or changed—but I never allow myself the time. Because then I’ll have nothing to report. Then the next update will take longer to come out. And I’ll lose money again.
I feel a bit silly.
I don’t want to develop for money anymore. I want to develop for fun. Every day, I want to sit down, play the game, and feel out what’s missing. Not follow some lifeless plan that looks good on paper but doesn’t work in reality.
All I need for that is to trust myself. If I set one foot in front of the other, I’ll reach the goal. Doesn’t matter if I stare at the checkered flag the whole time, or marvel at the scenery—I’ll reach the goal. I don’t even think it’ll slow me down.
It already changed.
Not much will change. It already did—inside of me.
I’ll keep developing Covenant of Morn and I’ll keep developing a secret side project that I’ve been working on for a while now. I’ll also keep working on a teensy tiny content patch for MIST that I have in the works.
But from now on, I’ll take off the pressure and communicate more openly with you about what I’m doing. When it’s fun to develop CoM, I’ll work on CoM. When it’s fun to work on the side project, I’ll work on the side project. And when it’s fun to work on MIST… well, you get it.
And I’m getting rid of Monday Updates. I fucking hate Monday Updates.
Here’s the new plan:
There will be a post every two weeks, just like right now. But once a month, I’ll give an update on what I’ve been doing—similar to the current Monday Updates. And once a month, I’ll write something more like my past dev logs on Patreon: picking a topic—3D graphics, writing, sound design, or whatever else I find important—and sharing some behind-the-scenes insight into the development.
In the meantime, I’ll just be developing games for fun.
Starting with the side project has been a blessing. It’s really shown me where CoM is lacking and where I want to improve it—and vice versa. I’ll soon share more about the side project and do a proper reveal. The image up top is a work-in-progress visual from the game. Let me know if you like it.
Thanks to everyone who made it this far. I always feel a bit silly writing emotional updates like these. I feel like I’m fickle for how often I need to readjust my mindset to stay on top of development—but I don’t want to hide that part from you.
It always feels incredibly liberating to share these thoughts.
Now I wish everyone a great rest of the week and a great weekend. The next time you hear from me will be with a new dev log—or whatever I’ll call that new format. :D
Have a great evening!
Get Covenant of Morn
Covenant of Morn
An erotic adventure set in a dark fantasy world.
Status | In development |
Author | 395games |
Genre | Visual Novel |
Tags | 3D, Adult, Animation, Atmospheric, Dark Fantasy, Erotic, harem, Mystery, Ren'Py |
Languages | English |
Accessibility | Subtitles |
More posts
- An Eye for Details | Dev Diary #015 hours ago
- Monday Update #123 | Veil and Dates.21 days ago
- Monday Update #122 | A new Veil!41 days ago
- NEW UPDATE | Covenant of Morn v0.5.1!60 days ago
- Monday Update #121 | Animation70 days ago
- Monday Update #120 | Adding Sprites84 days ago
- Monday Update #119 | After My Vacation98 days ago
- Changes | 0.5 | And what comes next?Dec 16, 2024
- NEW UPDATE | Covenant of Morn v0.5!Nov 20, 2024
Comments
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When, where, and how often you do is normally the least of your players concerns. The story they love wont come to fruition unless you, the author, takes care of themselves. Like you said. it should be for fun. Your audience will understand if it causes the timeline of a game to be prolonged. All that matters is that you enjoy what your doing and share with us your JOY and not your WORK.
I'm happy to hear that.
I'm a recent follower of your stuff, I first played CoM when the latest update dropped, and haven't played anything else from you.
I loved what I played, and I'm excited to see more from you. Reading this post also gives me great hope. Creative projects that come from a place of love, fun and passion always turn out better than projects made specifically to optimize development and revenue. I'm happy to see you're having fun with your work, and I'm certain the game will reflect it.
Best of luck!
Hey I have been fanning over your games since A Tale of Eden. I really don't care when you post your updates, or if you really need updates I am just happy when you are compassionate and post good stories like you have. The fact you want to keep it fun to yourself is testament to how much you want to stay involved in your own work, and proves the idea that as long as you enjoy what you do work can been fun and stay exciting. I won't lie to you though I am already clasping my hands together at the thought of another project because I love Morn but depending on what you want to make another genre would be really cool as well. If I may ask though if I was to subscribe for Morn and once development is revealed for the new game will the subscription count for both or will each one be its own thing I don't have an issue with either I am just wanting more information before I make a decision.
Well to start off with, it is truly impressive to read that you are still willing to take up challenges and venture into the unknown despite the success with Mist and now Morn. I say this sincerely after having observed quite a number of developers who end up being held ransom by their earlier success.
I won't name games here, but I'm sure you know better. Lots of games made in the late 2010s and early 2020s that even till now are not completed - either updates have slowed to a trickle or the same concept / mechanics is constantly rehashed with patched on updates of story snippets, new locations or characters.
Having said that, I always advocate balance in development psyche. Indie developers ultimately have to do games they themselves like, otherwise a burnout is a when and not if.
However there are also no shortage of examples in developers who go overboard and just insist on what they want to do regardless of what the customers say. Such mentality is OK for a hobby but detrimental to run as a business.
Just pursue what you like, but also set up a mechanism to systematically collect feedback and collate data. Hopefully you can find a balance between passion and finances.
Good luck!
I do not mind when the updates occur. I follow one game that only has one update a year and another that only has two per annum. I mostly look forward to when the next version of a game is released. In your article you mentioned that you were not happy with your development of the Covenant of Morn. I look forward to each release of the CoM but I must say that I still think that Mist is the better game, it always had me sitting on the edge of my seat anticipating what was going to happen next. I will continue following you as your art style is unique, some of the AI games currently being released have a sameness to all of them. Is the secret project that you are working due for release after the Covenant of Morn?
That was a really nice article - looking forward to some fun and interesting updates (whether they'll be about the game(s) or about another subject)!
To use your analogy, I don’t want you to act like one of those big companies in development. They lose touch with the heart and soul of the games they provide, and subject the devs to crunch and the inevitable burnout. I’d much rather a more relaxed pace, even if that means slower releases, if the content is better because you’re more comfortable and passionate about making it.
Sounds like you recognized the problem before it became critical, and I’m glad you’re pivoting to more long-term success for you. Cheers!
I just hope you know that lots of games have extended periods for updates and releases. I'll happily wait a year if it means that youll enjoy making the game and continue making fun and amazing content like you have been.
Happy for you for realizing that and got the courage to change it. Wish you all the best and thanks for sharing those thoughts. :>
thanks for sharing your insights and best of luck pursuing your dreams!