Monday Update #89 | Back to Work


After a little vacation I'm back at my desk and working on the game. The next update will be version 0.1.1, the start of the first chapter of Children of Morn. So let's take a look at what I got done in the last week. Everything new:

  • I've fully planned the next update out. That means I have a clear image of all the dialog, scenes, environments, renders and code I need to make for the update.
  • I've also started working on the environments I'll need for the update and have finished about 75% of them, the last 25% are gonna be completed over the next few days.
  • And I've kept working with my composer on the music and you'll be able to hear a few new tracks in the next update.

And that's it for now. It doesn't look like much, but getting the environments done is a big deal. When they are all finished I can start working on the renders and dialog and that's not all. The way I'm now making my environments and planning them out, every single one I build adds to my pool of 3D models. And the deeper the pool gets, the quicker I'll be able to produce high quality environments later on.

That's the curse and blessing of 3D graphics, especially when you make the assets all yourself and don't use premade ones. It starts of very slow, but continuosly ramps up in speed and later on I'll have all the assets and environments to just create the story without taking any breaks to model a ladder, a window or whatever.

And now it's back to modeling for me. I need to get that last 25% done. Have a good day, a good week and you'll hear from me soon!

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(-1)

Hell yeah brother