Monday Update #92 | Animations and Finetuning


This time it really is Monday and it really is time for another Monday Update. Things progressed smoothly, so let's get to the new stuff.

Everything new:

  • The writing is done. I'm just now putting on the finishing touches and then I'll send the files to my Editor at the end of the week.
  • I've rendered about 99% of all the images for this update.
  • I've also animated and rendered the two sex scenes that will be in this update.
  • And I fully implemented them with soundeffects and everything into the game. One of those two, is also the first repeatable scene of the game.
  • I kept working on the soundeffects for this update and am pretty far along with those, I'd say 75%.
  • And I also did a bunch of different little tasks that keep piling up. 

I severly underestimated the amount of small problems and code snippets I'd have to solve and make in this update, which is slowing me down quite a bit. For some reason I didn't take into account how many systems I still had to make and plan through in their entirety, keeping the next few years of development in mind.

The experience I got from MIST is really helping me in making those decisions, but I still struggle coming up with mechanics that have no actual content yet but will have that content down the line. It's all very theoretical which isn't my strongest suit. But now the update is looking very good and a release isn't far off. I don't see myself finishing it in June as there is still a lot of polishing to be done, but I can definitely see a release in early July. So it's not far off anymore.

And that's it. You'll hear from me in two weeks and I wish everyone a good week!

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