Monday Update #96 | Renders and a Date


September nears it's end and the development steadily progresses. Over the last two weeks I was rendering and rendering and rendering. Every single day, almost at least.

Everything new:

  • Renders: The last two weeks were all about the renders. I did almost nothing else and can now report that the renders for this next update are almost completely done. I'm just missing a few images that will be added later on because I need to do some other things first.
  • Organization: I finally took my time to sort a bunch of poses and expressions for the characters into an easily accessible library. I actually talked about this in an entire dedicated patreon post last week, so if you want to know more, check that one out.
  • Code: I also added some code into the game to introduce Moran into the dating system and streamline the way Ennas dating code works.
  • UI: I added a little marker that lets you know whenever one of the girls is available for a date so you wont have to guess as much, not so important right now, but when the game gets larger and more characters and locations are introduced it'll be helpful.
  • Music: A new track has been completed and added to the game and it's a good one. I've been listening to it a lot while working and really enjoyed it.
  • Writing: I've also done some first changes and adaptions to the script while rendering, but nothing major. Most of that will come in the next two weeks.

Most of the annoying work, for me personally, is now out of the way. Except for the new fishing minigame that I need to make, all systems are also already in place. That means I can almost fully dedicate these next weeks to all the fine tuning and polishing and last few renders, as well as the sex animations. From now on the next update will really start taking shape. 

Sadly, this updates development came with a few noticeable interruptions, first my vacation, then my hardware failure, now I caught some virus and have been staying in bed over the weekend. I'm still resting today, but I think I should be able to start working again either tomorrow or Wednesday at the latest. Still, I think with the current progress I can say that version 0.3 will be released before October ends. A bit later than I had wished for, but I simply couldn't get it done any quicker. I'll take the necessary steps to ensure the update after it won't take so long. I'm still adjusting to how much more time all the systems and renders need in comparison to MIST.


But that's future talk and right now only version 0.3 matters. I'll deliver it before the end of October and am pretty sure, that you'll enjoy it. It comes with a bunch of steamy scenes, more than I had in the last two updates. That's all, you'll hear from me soon!

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