NEW UPDATE | Covenant of Morn v0.3.2


It's time for Covenant of Morn version 0.3.2. A large update with plenty of new content and plenty of changes. You might have noticed one already. Yes, the name of the game has changed. It was brought to my attention how the old name was not the smartest choice and so the game is now called COVENANT OF MORN. Now let's see what's new and what has changed.

New Content:

  • THE DUNGEON: It's finally time to enter the games first dungeon. It's still early in development and there isn't a huge amount of content in the dungeon yet, but that will follow in the next few updates.
  • DATES: Go on three new dates with Enna and learn more about the person behind the bronze mask.
  • SEX SCENES: Along with the new dates, Enna has two new sex scenes for you to explore. I'm especially proud of the second one.
  • INTERACTION VIEW: By pressing a new button in the UI, you can interact with certain objects in your house to get some insight or background information.
  • NEW HANGOUT: Hang out with Enna in the new and improved backyard and get to know her a bit better.
  • NEW ANIMATIONS: The dungeon comes with a few new animations, so does the main menu now.
  • GAMMA: I've been in contact with Pytom, the creator of Ren'Py, to finally bring you a real gamma adjustment for the game. With it you can now make sure that the game looks correct no matter where you play or how your light situation is.
  • NEW TITLE: As you can tell, the games title has changed.
  • DEMO VERSION: From now on there will also be a free demo version that features only the prolog of the game so people can try it out before deciding to buy.

Changed Content:

  • PROLOG: The entire prolog has been rewritten and plenty of renders have been remade. See a new opening to the story and a changed Enna.
  • REMADE LOCATIONS: Along with the new prolog, I remade or improved several environments to be more interesting or visually pleasing.
  • BRIGHTNESS: I also retouched several backgrounds that were either a little too bright or a little too dark. As well as Enna's first sex scene.

Notes:

This update was a huge undertaking for me and StrayHero (the games editor). We set out to make the opening more engaging and interesting. To give Enna a new dimension and make her more interesting, all while keeping true to the story and who she still is as a character. The story itself has not changed a whole lot. If you don't want to start from the beginning, you don't have to. But I still highly recommend starting over for the best experience. I think it is worth it.

That said, I wish everyone a good time with the update! This marks a new chapter for the game and I'm looking forward to building more content and improving on top of this new base in the future. The game still has a long way to go, but I feel like my vision is slowly but surely coming together.

Files

CovenantOfMorn-0.3.2-pc.zip 1 GB
45 days ago
CovenantOfMorn-0.3.2-mac.zip 1 GB
45 days ago
covenantofmorn.v032-release.apk 527 MB
45 days ago

Get Covenant of Morn

Buy Now$9.99 USD or more

Comments

Log in with itch.io to leave a comment.

(1 edit)

Just my opinion, but I preferred the old intro. It was a bit more mysterious, with less exposition, and I think it just worked really well. Considering we were playing a character with most of his memories missing, while being in a situation where there wasn’t much time to explain, it felt more immersive.

Also, I thought the old bad end where you denied the pact was more entertaining, too. Just dropping dead on the spot was more poignant than suddenly being back in the Morn again.

I don’t think there’s anything wrong with the new scenes—some parts like the brief flashback of being stabbed in the back for example were great additions—I just liked the old ones more.

Something that was definitely good however was the change to Enna, even if it feels like she’s a bit too “excited” right after reviving you. But previously she just felt weirdly distant.

Yeah, the changes aren't to everyones taste. I had to make a decision and based on a lot of feedback I decided to make things a little clearer, give the MC a simpler, more clearly defined motivation. Just to ease people a little more into the game instead of throwing them into the cold water.

But trust me, the actual plot hasn't changed the tiniest bit. There are still a lot of mysteries to be uncovered, basically all of them. I'm not going to compromise on the core idea of the game. So I hope you keep playing and maybe, in a few years when the game is finished, let me know what you thought about it : D

Will gladly do. It’s not like I’m upset or anything, just sharing my thoughts.

I feel slightly stupid but still have to ask: how does one start the dungeon?

In the Kitchen.

thank you!

(+2)(-1)

Adding the demo was a really good idea ;) I really liked the prologue, so I bought the full version :D You create a really interesting graphic style that I haven't seen before. I really notice the great work and attention to detail!