Monday Update #107 | New Learning and Gameplay


This time too, I've added a new loading bar to this Monday Update. I completely forgot about the sound! Now that it's there, let's talk about the progress I made.

What I did in the past two weeks:

  • Writing: The first rough draft for this update is done. Filling a blank page with words is always the hardest for me, so I decided to do the first draft really rough and loose this time and focus my energy on refining it in the second pass, which is a lot easier for me.
  • Images: Along with the writing I also finished most of the renders for this update. The only reason I'm not putting it to 100% is that I always do some re-renders in the polishing steps.
  • Gameplay: All the gameplay elements for this update are done. They still lack a bit of polish and testing, but the base is finished.
  • Environments: I finished up the last environments for this update. You can see a teaser for them on Discord. I'm very proud of them, especially the last one, as it not only looks good, I also learned a new trick/technique making the environment and my lighting is also steadily improving.

That's everything I did. Basically all of the rough components for this next update are done and I'm onto the polishing steps. Going over my script again, re-rendering where it could be improved, testing the gameplay elements in the dungeon, adding sounds, rendering out the last animations and more. Polishing takes a long time, but it's also a very enjoyable process.

The highlight of the past two weeks:

were definitely the environments I made, especially the last one with the big statue in the background. Without spending an enormous amount of time on it, I focused on solid basics instead of crowding the place with a bunch of objects and lights and the result looks great in my opinion and really helped me understand how I can use more detailed basics to create a much more "real" scenes. I think I can expand on this in the future to create better environments and scenes.

And with that I'm out for today. I wish everyone a great week and a good start into May!

Get Covenant of Morn

Buy Now$9.99 USD or more

Comments

Log in with itch.io to leave a comment.

(1 edit)

To each his own. I prefer to use an outliner to get the big idea in, and then add more detail in a deeper level when I get to it / get inspired. I guess it is pretty similar to what you did now.