Monday Update #107 | New Learning and Gameplay
This time too, I've added a new loading bar to this Monday Update. I completely forgot about the sound! Now that it's there, let's talk about the progress I made.
What I did in the past two weeks:
- Writing: The first rough draft for this update is done. Filling a blank page with words is always the hardest for me, so I decided to do the first draft really rough and loose this time and focus my energy on refining it in the second pass, which is a lot easier for me.
- Images: Along with the writing I also finished most of the renders for this update. The only reason I'm not putting it to 100% is that I always do some re-renders in the polishing steps.
- Gameplay: All the gameplay elements for this update are done. They still lack a bit of polish and testing, but the base is finished.
- Environments: I finished up the last environments for this update. You can see a teaser for them on Discord. I'm very proud of them, especially the last one, as it not only looks good, I also learned a new trick/technique making the environment and my lighting is also steadily improving.
That's everything I did. Basically all of the rough components for this next update are done and I'm onto the polishing steps. Going over my script again, re-rendering where it could be improved, testing the gameplay elements in the dungeon, adding sounds, rendering out the last animations and more. Polishing takes a long time, but it's also a very enjoyable process.
The highlight of the past two weeks:
were definitely the environments I made, especially the last one with the big statue in the background. Without spending an enormous amount of time on it, I focused on solid basics instead of crowding the place with a bunch of objects and lights and the result looks great in my opinion and really helped me understand how I can use more detailed basics to create a much more "real" scenes. I think I can expand on this in the future to create better environments and scenes.
And with that I'm out for today. I wish everyone a great week and a good start into May!
Get Covenant of Morn
Covenant of Morn
An erotic adventure set in a dark fantasy world.
Status | In development |
Author | 395games |
Genre | Visual Novel |
Tags | 3D, Adult, Animation, Atmospheric, Dark Fantasy, Erotic, harem, Mystery, Ren'Py |
Languages | English |
Accessibility | Subtitles |
More posts
- NEW UPDATE | Covenant of Morn v0.5!23 days ago
- Monday Update #118 | Release25 days ago
- Monday Update #117 | Close and Closer46 days ago
- Monday Update #116 | New Minigame60 days ago
- Monday Update #115 | Dates and Hangouts72 days ago
- Monday Update #114 | A new chapter89 days ago
- NEW UPDATE | Covenant of Morn v0.4!Aug 09, 2024
- Monday Update #113 | A few days!Aug 06, 2024
- Monday Update #112 | Getting CloseJul 22, 2024
- Monday Update #111 | Progress and FailureJul 08, 2024
Comments
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To each his own. I prefer to use an outliner to get the big idea in, and then add more detail in a deeper level when I get to it / get inspired. I guess it is pretty similar to what you did now.