Monday Update #109 | Editing and Environments


Another Monday is here, let's talk about the update because as you might be able to tell from the graphic above, a release isn't that far away anymore. 

 What I did in the past two weeks:

  • Images: I rendered and re-rendered the last missing images for 0.3.3.
  • Animation: I finalized all the animations for 0.3.3 rendering about 1500 frames and doing all the necessary sound effects.
  • Sound: I pretty much finalized the sound-design for the update. There is still a single sound missing, but I still completed the bar in the graphic because it's just one.
  • Polish: I kept polishing the update as far as I could. The bar is not done, because I'll still have to do a bit of work once the files are edited and returned to me.
  • Editing: StrayHero is already pretty far with the Editing and I'll soon have all the files back to put on the finishing touches on the update.
  • Administration: I spent some additional time on my taxes and send a bunch of important documents and information to my new consultant.
  • Something else: But that's not all. You won't see this stuff in 0.3.3, but I'm alraedy working on a few things for the next update. Including a complete remake of the magic shop environment for which you can see previews on Discord, a slight change to the fishing spot environment and also the next date and next sex scene for Moran.

So all in all I was quite busy and the update has progressed nicely. As soon as StrayHero is done editing I'll put on the finishing touches and soon after you'll get your hands on the update. Still, I can't give you an exact date because I neither want to rush the editing process, nor do I know exactly how long I'll need for said finishing touches. Either way, 0.3.3 is not that far away anymore.

The highlight of the past two weeks:

When I made the change to the communication in my Monday Updates, I didn't foresee how much more relaxed I'd be. In the past two weeks I really noticed that my work made a little jump in quality. Especially the visuals, simply because I finally took my time to try out new things or ideas I've had for a while. I know that I'm not always the quickest when it comes to releasing new updates and I do try my best to keep the waiting times as short as possible, but this again shows me that trying to go fast sometimes just has the opposite effect. Being slow and methodical, having some wiggle room to try out new things, it feels slower in the beginning but it can easily outpace the other way in the long run.

I wish everyone a great week. I'm done with working on the game for today and will spend the rest of this Monday on my taxes, yay...

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my old boss used to say that "a shortcut was the longest way around" and for the most part he was right. there were many times when id try take a shortcut to get the job done quicker but mess up along the way and blow out a job. im glad that you are feeling more relaxed, and IMO, if your worried about taking a long time to push a release or people are seeming restless, release some teaser images :P or some renders that arent in game to make the characters in the game, seem a bit more real :)